
It is a universal food, and all animals can eat it in the game. Kibble is a beneficial type of food for feeding your animals. The animals inside will make use of the food.
#Rimworld animals install#
You can also consider the fridge mod to install a single, double, or even quad cell fridge to store the food quickly.

You can place down stockpiles and assign Kibble to them in these areas. It can be beneficial for animals and colonists.

The zoning feature best manages animals in the game in the game. It depends on the type of animals and how many they are. There can be times when the animals can refuse to eat the Kibble you have prepared for them. Even humans could use the Kibble to provide themselves in those times if there were not many alternatives. Typically, Kibble is prepared to feed animals in the game and is an excellent solution to prepare for food shortages that might come in the future. Kibble is also used to tame and train animals in the game. It is pretty beneficial to prepare Kibble for carnivores as you can incorporate both vegetables and meat into their diet and vice versa for herbivorous animals who usually will refuse to consume meat in any way.

All animals eat Kibble, even the Dendrovorous animals that typically consume trees and plant-based food. Kibble itself is a universal meal in the game for animals. Two other types can be used to alternate Kibble, prepared meals, and pemmican. Kibble is a long-term solution for food and can feed many animals. Another good thing about Kibble is that it never spoils, but it does degrade if it is left outdoors. So you must know the type of animal you are trying to feed as their diet could play a factor in how they respond to the meal you have prepared for them.Īside from that, you can also add human and insect meat to kibble without wasting any corpse meat. For example, some could require more food than others as well. This means that some animals might get hungrier than others. The animals of your colony and their health are pretty crucial in the game as it is vital to feed them.Īll animals are different in the game and have separate hunger meters and stats. The following tables have all Animals currently in the game, grouped by their dietary specifications.The game has different types of animals that range from livestock to beats, pets, and even animals that keep you and your colony secure. The amount of Meat obtained from any animal you slaughter will depend on the Meat Amount stat of the specific animal in question, as well as the Butchery Efficiency stat of the butcher. The orders for each table are from least to most Produce on average within a given timeframe.

The following Animals are available in-game and can provide a specific type of produce/material for you to use. The following animals are Predators, and will actively hunt other wildlife (or colonists) depending on their size and Hunger level. Animals with 100% wildness cannot be tamed.Īnimals with 0% wildness will remain tame forever, but any percentage about 0 will require maintenance training in Tameness.Īny wild Animal in the game has the potential to attack, particularly if provoked, so be sure to be prepared if you are aiming to try and tame or kill a wild creature.Animals with 50% wildness have a normal taming chance.Animals with 0% wildness have a 2x taming chance.Tame chances for animals depend on their wildness percentage level, with the breakdown as follows: The following animals can be starting Pets: This pet will have a chance to be bonded with a pawn, and the animals available to the pawn depend on the Handling skill. In most scenarios, new colonies will have a random pet included that is immediately tamed. Only upon reaching adulthood can specific animals reproduce, create products, or carry their riders within caravans. Animals in RimWorld have 3 different life stages - baby, juvenile, and adult.
